{$CLEO .cs}

//-------------MAIN---------------
thread 'LOADER' 
$SELECTED_ITEMS = 1 // integer values 
$BOX_SELECT = 84.0 // floating-point values 

:LOADER_58
wait 5 
if 
   Player.Defined($PLAYER_CHAR)
jf @LOADER_58 
if 
00E1:   player 0 pressed_button 13
jf @LOADER_58 
Player.CanMove($PLAYER_CHAR) = False

:LOADER_102
03F0: enable_text_draw 0 
wait 0 
0340: set_text_draw_color 252 252 0 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 68.0 '028' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 80.0 '01' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 89.0 '02' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 98.0 '03' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 107.0 '04' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 116.0 '05' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 125.0 '06' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 134.0 '07' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 143.0 '08' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 152.0 '09' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 161.0 '010' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 170.0 '011' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 179.0 '012' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 188.0 '013' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 197.0 '014' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 206.0 '015' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 215.0 '016' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 224.0 '017' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 233.0 '018' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 242.0 '019' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 251.0 '020' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 260.0 '021' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 269.0 '022' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 278.0 '023' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 287.0 '024' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 296.0 '025' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 305.0 '026' 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8 
033E: text_draw 23.0 314.0 '027'
0341: set_text_draw_align_justify 1 
0342: set_text_draw_centered 0 
0343: set_text_linewidth 500.0 
0348: set_text_draw_proportional 1 
03E4: set_text_draw_align_right 0 
0340: set_text_draw_color 255 255 255 255 
033F: set_text_draw_letter_width_height 0.3 0.8  
033E: text_draw 16.0 $BOX_SELECT 'SET' 
0494: get_joystick 0 data_to 6@ 7@ 8@ 9@ 
if and
  7@ > 0 // integer values 
80E1:   not player 0 pressed_button 16 
jf @LOADER_1669 
if and
   not $BOX_SELECT >= 318.0 // floating-point values 
   not $SELECTED_ITEMS >= 27 // integer values 
jf @LOADER_1669 
wait 2 
$BOX_SELECT += 9.0 // floating-point values 
$SELECTED_ITEMS += 1 // integer values 
0513: 
018C: play_sound 16 at 0.0 0.0 0.0 

:LOADER_1669
0494: get_joystick 0 data_to 6@ 7@ 8@ 9@ 
if and
  0 > 7@ // integer values 
80E1:   not player 0 pressed_button 16 
jf @LOADER_1790 
if 
  $SELECTED_ITEMS > 1 // integer values 
jf @LOADER_1790 
wait 4 
$SELECTED_ITEMS -= 1 // integer values 
if 
  $BOX_SELECT > 84.0 // floating-point values 
jf @LOADER_1790 
$BOX_SELECT -= 9.0 // floating-point values 
0513: 
018C: play_sound 16 at 0.0 0.0 0.0 

:LOADER_1790
if 
00E1:   player 0 pressed_button 15 
jf @LOADER_1827 
Player.CanMove($PLAYER_CHAR) = True
03F0: enable_text_draw 0 
03E6: remove_text_box 
jump @LOADER_58 

:LOADER_1827
if 
  $SELECTED_ITEMS == 1 // integer values 
jf @LOADER_1889 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_1889 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_1889
if 
  $SELECTED_ITEMS == 2 // integer values 
jf @LOADER_1951 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_1951 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_1951
if 
  $SELECTED_ITEMS == 3 // integer values 
jf @LOADER_2013 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2013 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2013
if 
  $SELECTED_ITEMS == 4 // integer values 
jf @LOADER_2075 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2075 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2075
if 
  $SELECTED_ITEMS == 5 // integer values 
jf @LOADER_2137 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2137 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2137
if 
  $SELECTED_ITEMS == 6 // integer values 
jf @LOADER_2199 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2199 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2199
if 
  $SELECTED_ITEMS == 7 // integer values 
jf @LOADER_2261 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2261 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2261
if 
  $SELECTED_ITEMS == 8 // integer values 
jf @LOADER_2323 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2323 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2323
if 
  $SELECTED_ITEMS == 9 // integer values 
jf @LOADER_2385 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2385 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2385
if 
  $SELECTED_ITEMS == 10 // integer values 
jf @LOADER_2447 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2447 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2447
if 
  $SELECTED_ITEMS == 11 // integer values 
jf @LOADER_2509 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2509 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2509
if 
  $SELECTED_ITEMS == 12 // integer values 
jf @LOADER_2571 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2571 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2571
if 
  $SELECTED_ITEMS == 13 // integer values 
jf @LOADER_2633 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2633 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2633
if 
  $SELECTED_ITEMS == 14 // integer values 
jf @LOADER_2695 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2695 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2695
if 
  $SELECTED_ITEMS == 15 // integer values 
jf @LOADER_2757 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2757 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2757
if 
  $SELECTED_ITEMS == 16 // integer values 
jf @LOADER_2819 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2819 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2819
if 
  $SELECTED_ITEMS == 17 // integer values 
jf @LOADER_2881 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2881 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2881
if 
  $SELECTED_ITEMS == 18 // integer values 
jf @LOADER_2943 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_2943 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_2943
if 
  $SELECTED_ITEMS == 19 // integer values 
jf @LOADER_3005 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_3005 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_3005
if 
  $SELECTED_ITEMS == 20 // integer values 
jf @LOADER_3067 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_3067 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_3067
if 
  $SELECTED_ITEMS == 21 // integer values 
jf @LOADER_3129 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_3129 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_3129
if 
  $SELECTED_ITEMS == 22 // integer values 
jf @LOADER_3191 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_3191 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_3191
if 
  $SELECTED_ITEMS == 23 // integer values 
jf @LOADER_3253 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_3253 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_3253
if 
  $SELECTED_ITEMS == 24 // integer values 
jf @LOADER_3315 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_3315 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_3315
if 
  $SELECTED_ITEMS == 25 // integer values 
jf @LOADER_3377 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_3377 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_3377
if 
  $SELECTED_ITEMS == 26 // integer values 
jf @LOADER_3439 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_3439 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_3439
if 
  $SELECTED_ITEMS == 27 // integer values 
jf @LOADER_3501 
if 
00E1:   player 0 pressed_button 16 
jf @LOADER_3501 
wait 0 
wait 0 
wait 0 
wait 0 
wait 0 
jump @LOADER_102 

:LOADER_3501
jf @LOADER_102 
jump @LOADER_102 
